Faithful Scriptures 3.0

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Sikeopath

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Scriptures 101

Effects

Scripture Effects - All scriptures regardless of which branch they are, have access to these effects in some way, shape, or form. No additional research or specialization is required to gain these categories.
Additionally, these effects only represent the scripture’s main purpose. Multiple of these effects can occur.

  • Damage - (Inflicting wounds upon others)
  • Healing - (Restoring HP - only Life can have Major healing)
  • Defense - (Protecting others from harm before it would occur)
  • Movement - (Movement and the transportation of others)
  • Summoning - (Calling forth an NPC entity for various effects)
  • Enchantment - (Enhancing objects with magical properties)
  • Boon - (Enhancing creatures with magical properties)
  • Curse - (Afflicting creatures with magical properties)




Combat Effects - These are the various effects that scriptures can apply to various targets, adding greater versatility to their magics. Certain effects, known as “combo-effects” require additional steps in order to occur. This is typically done by inflicting an initial effect beforehand, or increasing the casting time or required components of a spell to compensate.
Please refer to The Universal Combat Effects section to view these.

Multi-Turn Scriptures - These spells require focus. Any spell that requires you to cast over multiple turns will consume as many actions as it requires. During these moments, you may not cast another spell or perform other actions. Unless specified otherwise, the caster may still move.
(Casting Time > 1 Turn)



Passives

All Faithful receive a Passive related to their chosen Deity at each odd level (Initiate, Hero and Champion).
These passives are fixed and as such they will be the same for each Faithful of a chosen Deity.


Scripture Format

Name: - The name of the Scripture
Branch: - The God that The Faithful follows.
Level/Cost: - The school(s) of magic the scripture uses.
Effect: - The primary purpose of the scripture.
Range: - The reach or area of the scripture’s effect(s).
Casting Time: - The action-pool requirements to cast. Uses Action unless stated otherwise. Cannot exceed 3 turns.
Duration: - The time a continuous spell lasts, can also be maintained through concentration.
Description: - The various effects and purposes of the scripture. Targets will often defend with normal defense rolls.

 
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