Assassin
“You'll never expect me to be where I am. Watch your back, you never know when the beast will pounce. Let your guard down for even a second and you can be considered dead... You'll need more than one to take me down.”
“You'll never expect me to be where I am. Watch your back, you never know when the beast will pounce. Let your guard down for even a second and you can be considered dead... You'll need more than one to take me down.”
The Assassin School focuses on stealth. They hide in plain sight, prepared to strike an opponent when they least expect it. By isolating their target, they can be truly unstoppable. You better hope you aren't on their hitlist.
The Assassin specializes in focusing on a singular target, having the upper hand in agility, surprise and technique. Their accuracy and determination to break through defenses is like no other.
The Assassin specializes in focusing on a singular target, having the upper hand in agility, surprise and technique. Their accuracy and determination to break through defenses is like no other.
Passives
The Assassin receives the following passive effects:
Initiate - Silent Striker
Initiate - Silent Striker
The Assassin has honed the means in which they can deliver their sneak attacks in the most effective manner. Once during their turn, if the Assassin succeeds in a sneak attack or an advantage attack roll, they can choose to inflict either [Bleeding] or [Slowed] for 2 rounds.
Additionally, the Assassin may use [Body + Stealth] for Stealth checks and may re-roll a single Stealth check once every 3 rounds.
Additionally, the Assassin may use [Body + Stealth] for Stealth checks and may re-roll a single Stealth check once every 3 rounds.
Prodigy - Coming Soon
Grandmaster - Coming Soon
Initiate
Name: Hindering Shot
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Damage
Range: Weapon
Charging Time: 1 Turn
Duration: 1 Round
Skill Roll: Weapon
Description: The Assassin readies a weapon. During their turn, they make an attack with a Ranged, Thrown or Melee weapon dealing Roll Damage. The attack also inflicts [Slowed] for 1 round.
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Damage
Range: Weapon
Charging Time: 1 Turn
Duration: 1 Round
Skill Roll: Weapon
Description: The Assassin readies a weapon. During their turn, they make an attack with a Ranged, Thrown or Melee weapon dealing Roll Damage. The attack also inflicts [Slowed] for 1 round.
Name: Elusive Footwork
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Movement
Range: 3 Blocks
Charging Time: Reaction
Duration: 1 Round
Skill Roll: N/A
Description: After the Assassin is targeted by or makes an attack, they may use this as a reaction. This provides no additional effects on the defense or attack itself.
Regardless of whether the Assassin succeeds or not, they will dash 3 blocks in a horizontal direction of their choice without invoking Attacks of Opportunity for the initial dash and 1 Round afterwards.
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Movement
Range: 3 Blocks
Charging Time: Reaction
Duration: 1 Round
Skill Roll: N/A
Description: After the Assassin is targeted by or makes an attack, they may use this as a reaction. This provides no additional effects on the defense or attack itself.
Regardless of whether the Assassin succeeds or not, they will dash 3 blocks in a horizontal direction of their choice without invoking Attacks of Opportunity for the initial dash and 1 Round afterwards.
Name: Serrated Edge
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Damage
Range: Melee
Charging Time: 1 Turn
Duration: 2 Rounds
Skill Roll: Body + Melee
Description: The Assassin’s performs a precise blade attack on a target within range. This inflicts Roll Damage and [Bleeding] for 2 rounds on failure.
If the target is already [Bleeding] then the attack consumes the remaining duration of the effect to deal the damage instantly instead.
Branch: Assassin
Level/Cost: Initiate | 1
Effect: Damage
Range: Melee
Charging Time: 1 Turn
Duration: 2 Rounds
Skill Roll: Body + Melee
Description: The Assassin’s performs a precise blade attack on a target within range. This inflicts Roll Damage and [Bleeding] for 2 rounds on failure.
If the target is already [Bleeding] then the attack consumes the remaining duration of the effect to deal the damage instantly instead.
Student
Name: Cloak & Dagger
Branch: Assassin
Level/Cost: Student | 2
Effect: Boon
Range: Melee
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Assassin prepares to prowl. This grants them [Hastened] for 2 Rounds and Advantage on Attack for 1 Round. This additionally grants [Stealth] and will cause their next Attack this round to inflict [Bleeding] for 1 Round.
If this attack was done at Melee range and with [Stealth] maintained, it will instead inflict [Bleeding] for 3 Rounds.
Branch: Assassin
Level/Cost: Student | 2
Effect: Boon
Range: Melee
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Assassin prepares to prowl. This grants them [Hastened] for 2 Rounds and Advantage on Attack for 1 Round. This additionally grants [Stealth] and will cause their next Attack this round to inflict [Bleeding] for 1 Round.
If this attack was done at Melee range and with [Stealth] maintained, it will instead inflict [Bleeding] for 3 Rounds.
Name: Weak Point
Branch: Assassin
Level/Cost: Student | 2
Effect: Damage
Range: Weapon
Charging Time: 1 turn
Duration: Instant
Skill Roll: Weapon
Description: The Assassin aims for a weak point in an enemies defences. The target must roll against the Assassin's Skill Roll, inflicting Roll Damage that ignores 2 points of AC on failure. If the target lacks AC, the target will have Defense Disadvantage against this attack.
If the Assassin had [Stealth], this will additionally reduce the Target's AC by 1 for 1 round or inflict an additional Defense Disadvantage for 1 round if the target lacks any AC.
Branch: Assassin
Level/Cost: Student | 2
Effect: Damage
Range: Weapon
Charging Time: 1 turn
Duration: Instant
Skill Roll: Weapon
Description: The Assassin aims for a weak point in an enemies defences. The target must roll against the Assassin's Skill Roll, inflicting Roll Damage that ignores 2 points of AC on failure. If the target lacks AC, the target will have Defense Disadvantage against this attack.
If the Assassin had [Stealth], this will additionally reduce the Target's AC by 1 for 1 round or inflict an additional Defense Disadvantage for 1 round if the target lacks any AC.
Name: Eye for an Eye
Branch: Assassin
Level/Cost: Student | 2
Effect: Damage
Range: Melee
Charging Time: Reaction
Duration: 1 Round
Skill Roll: Body + Dexterity
Description: The Assassin quickly defends against melee attacks directed at them for 1 round. By using their Skill Roll, every successful block/dodge will deal Roll Damage Up to a Moderate Wound to the attacker for each success they get over the attacker on their defence. Additionally, they give themselves [Hastened] for 1 round after the duration of this ability. The Assassin has Advantage on Melee Defense rolls for 1 Round.
Branch: Assassin
Level/Cost: Student | 2
Effect: Damage
Range: Melee
Charging Time: Reaction
Duration: 1 Round
Skill Roll: Body + Dexterity
Description: The Assassin quickly defends against melee attacks directed at them for 1 round. By using their Skill Roll, every successful block/dodge will deal Roll Damage Up to a Moderate Wound to the attacker for each success they get over the attacker on their defence. Additionally, they give themselves [Hastened] for 1 round after the duration of this ability. The Assassin has Advantage on Melee Defense rolls for 1 Round.
Prodigy
Master
Grandmaster
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