Ranger
“The strikes of precision are more deadly in my hands. I'll show you the power a simple string can have, because when my arrow leaves it, it's aimed for your skull.”
“The strikes of precision are more deadly in my hands. I'll show you the power a simple string can have, because when my arrow leaves it, it's aimed for your skull.”
The Ranger school is centered on the disciplined use of ranged weapons, primarily bows and crossbows.
These techniques prioritize precision strikes, battlefield positioning, and suppressive fire. Archers from this school excel at exploiting enemy weaknesses, disabling key targets from afar, and staying out of melee danger.
These techniques prioritize precision strikes, battlefield positioning, and suppressive fire. Archers from this school excel at exploiting enemy weaknesses, disabling key targets from afar, and staying out of melee danger.
Passives
The Ranger receives the following passive effects:
Initiate - Eagle Eye
The Ranger receives the following passive effects:
Initiate - Eagle Eye
The Ranger's perception is honed to deadly precision able to strike from great distances and locate and exploit targets' weaknesses. When attempting an attack against a target who is either [Slowed] or greater than 10 Blocks away, the Ranger gains Advantage on this Attack and ignores 1 AC.
Prodigy - Coming Soon
Grandmaster - Coming Soon
Initiate
Name: Leaden Round
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict [Slowed] for 1 round on hit. If the target is already [Slowed] this instead inflicts a 5 Blocks knockback.
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict [Slowed] for 1 round on hit. If the target is already [Slowed] this instead inflicts a 5 Blocks knockback.
Name: Serrated Round
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict [Bleeding] for 1 round on hit. If the target is already [Bleeding] this instead inflicts a Minor Wound.
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict [Bleeding] for 1 round on hit. If the target is already [Bleeding] this instead inflicts a Minor Wound.
Name: Repelling Shot
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Damage
Range: Ranged Weapon
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger leaps into the air while shooting a target from their weapon, launching themselves back with the recoil. If the target fails to defend, they will receive Roll Damage. Regardless of success or failure, the Ranger will be sent up to 5 blocks away from their target.
The roll for this attack must be made before the ranger is knocked back.
Branch: Ranger
Level/Cost: Initiate | 1
Effect: Damage
Range: Ranged Weapon
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger leaps into the air while shooting a target from their weapon, launching themselves back with the recoil. If the target fails to defend, they will receive Roll Damage. Regardless of success or failure, the Ranger will be sent up to 5 blocks away from their target.
The roll for this attack must be made before the ranger is knocked back.
Student
Name: Volley
Branch: Ranger
Level/Cost: Student | 2
Effect: Damage
Range: 10 Blocks, 3x3 Area
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger deftly knocks and fires a volley of arrows, raining them down upon an area. Targets inside the area must roll a defense against the user’s Skill Roll inflicting Roll Damage on failure.
Branch: Ranger
Level/Cost: Student | 2
Effect: Damage
Range: 10 Blocks, 3x3 Area
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger deftly knocks and fires a volley of arrows, raining them down upon an area. Targets inside the area must roll a defense against the user’s Skill Roll inflicting Roll Damage on failure.
Name: Ricochet
Branch: Ranger
Level/Cost: Student | 2
Effect: Damage
Range: Ranged Weapon
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger angles a shot that bounces off multiple targets. This makes an attack against a target within range, and will attempt to bounce to a target up to 3 blocks behind the initial target and repeat once more if it manages to succeed in finding an additional target.
This ability can hit up to two additional targets for a total of three and applies on-hits. This ability receives -1 Success after the first target.
Branch: Ranger
Level/Cost: Student | 2
Effect: Damage
Range: Ranged Weapon
Charging Time: 1 Turn
Duration: Instant
Skill Roll: Body + Ranged
Description: The Ranger angles a shot that bounces off multiple targets. This makes an attack against a target within range, and will attempt to bounce to a target up to 3 blocks behind the initial target and repeat once more if it manages to succeed in finding an additional target.
This ability can hit up to two additional targets for a total of three and applies on-hits. This ability receives -1 Success after the first target.
Name: Sundering Round
Branch: Ranger
Level/Cost: Student | 2
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict on hit Disadvantage on Defense and reduce the target's AC by 1, for 1 round.
If the target has no AC, this instead inflicts Disadvantage on Defense stacking with the first instance for a total of 2 stages of Disadvantage on Defense.
Branch: Ranger
Level/Cost: Student | 2
Effect: Curse
Range: Self
Charging Time: Bonus Action
Duration: 1 Round
Skill Roll: N/A
Description: The Ranger loads a heavy round aimed to weaken a target. This causes their next attack to inflict on hit Disadvantage on Defense and reduce the target's AC by 1, for 1 round.
If the target has no AC, this instead inflicts Disadvantage on Defense stacking with the first instance for a total of 2 stages of Disadvantage on Defense.