Records of the Hunger have been long lost with the dawn of a new era. Wives tales still spoken amongst the common folk are shards of what once were. The stalking silhouette of a beast much larger than you or I, the ashen corpses left behind as the sun crests over the horizon. One thing all these tales have in common are...
The Hunger. The Blood.
This affliction can currently only be acquired from an existing Hunger, via player or NPC event interactions.
The Hunger. The Blood.
This affliction can currently only be acquired from an existing Hunger, via player or NPC event interactions.
Traits
Functionally Immortal
The Hunger is functionally immortal, assuming one is not staked, beheaded or caught out in the sun. Each Hunger is aware of exactly how they are capable of dying, and have a deep seeded fear of death.
Disgrace of the Gods
The Hunger is hideous, an affront to the Gods of Nature, Life and Death. Each Hunger has its own unique appearance, but all of them are equal in their visage of terror.
Insatiable hunger
The Hunger is never satisfied, it may have a personal herd to feed from, cultivate the finest blood one can by feeding cattle the finest wines and foods the world can offer, but it will never be enough. This hunger is the drive behind the Hunger’s existence, even if they may not know it.
Shunned
The Hunger are removed from the faithful and enkindled paths. With hunger becoming their insatiable urge and desire, less time is spared for anything else. This reduces their occupational slots by one.
The hunger are unable to produce their own astrium, which is why they are drawn to feeding off of mortals through their blood.
Functionally Immortal
The Hunger is functionally immortal, assuming one is not staked, beheaded or caught out in the sun. Each Hunger is aware of exactly how they are capable of dying, and have a deep seeded fear of death.
Disgrace of the Gods
The Hunger is hideous, an affront to the Gods of Nature, Life and Death. Each Hunger has its own unique appearance, but all of them are equal in their visage of terror.
Insatiable hunger
The Hunger is never satisfied, it may have a personal herd to feed from, cultivate the finest blood one can by feeding cattle the finest wines and foods the world can offer, but it will never be enough. This hunger is the drive behind the Hunger’s existence, even if they may not know it.
Shunned
The Hunger are removed from the faithful and enkindled paths. With hunger becoming their insatiable urge and desire, less time is spared for anything else. This reduces their occupational slots by one.
The hunger are unable to produce their own astrium, which is why they are drawn to feeding off of mortals through their blood.
Levels of Growth:
The Hunger naturally grows as she ages, this growth can vary from Hunger to Hunger, but there are a handful of ways to circumvent the time needed to gain power. At each level, the Hunger can choose to restrain themselves, or indulge in their abilities, taking from one branch or the other.
- Newborn (Time: 6 hours)
- Fledgling (Time: 3 weeks)
- Kindred (Time: 4 weeks)
- Elder (Time: 5 weeks)
- Ancient (Time: 6 weeks)
The Hunger can grow in power via feedings, though, simply drinking blood is not enough, they must entirely consume a person in order to grow in power. A vile, yet efficient path to power. Each feeding in this way reduces the time needed to level by a week. At Elder, the time is reduced by two weeks.
Embracing
The Hunger can also grow in power by infecting a mortal with her tainted blood, sharing the curse with another. The mortal has to be drained completely and given even the slightest taste of the Hunger’s blood before they are infected. The newly sired Hunger will immediately return to life but remain in an excruciatingly lethargic state for the next 6 OOC hours. Upon the Progeny becoming a Fledgling, the Sire will grow in power.
A sire cannot be harmed by their progeny unless their life is in danger, in the event of obtaining or creating a new bloodline the hunger is no longer bound by their former sire. It should be noted that players must OOCly consent to their characters becoming infected.
Additional Mechanics
Blood points
By feeding upon victims outside of combat, the Hunger shall gain Blood points which are used as a cost for some abilities. This is typically a lengthy process, resulting in 1 Blood Point for every two rounds of Feeding.
The maximum amount of Blood Points that can be retained differs with levels of Hunger affliction:
Newborn - 6/6 Bloodpoints
Fledgling - 12/12 Bloodpoints
Kindred - 18/18 Bloodpoints
Elder - 24/24 Bloodpoints
Ancient - 30/30 Bloodpoints
Each mortal is assumed to contain five blood points worth of vitality. The Hunger can safely obtain a single blood point without affecting the mortal beyond lethargy. Draining two blood points results in the mortal struggling to maintain immediate consciousness. Draining a mortal of three blood points results in a lingering debuff for twenty-four OOC hours, increasing the difficulty of all checks until they regain the vitality back. At four blood points, the mortal is inflicted with a lethal wound, and at five they are considered dead. For each blood point, it takes two full actions of drinking to obtain. The Hunger are capped at twelve blood points.
Effectively Immortal
Those who are a Hunger inherently hold an increased rate of healing, it is not abnormal to see the Hunger come back from the very brink of death in a far shorter duration than many others. In practice, this simply means that the Hunger will not heal if deprived of blood, or otherwise not focused on taking care of themselves or being cared for, in return.
Blood points
By feeding upon victims outside of combat, the Hunger shall gain Blood points which are used as a cost for some abilities. This is typically a lengthy process, resulting in 1 Blood Point for every two rounds of Feeding.
The maximum amount of Blood Points that can be retained differs with levels of Hunger affliction:
Newborn - 6/6 Bloodpoints
Fledgling - 12/12 Bloodpoints
Kindred - 18/18 Bloodpoints
Elder - 24/24 Bloodpoints
Ancient - 30/30 Bloodpoints
Each mortal is assumed to contain five blood points worth of vitality. The Hunger can safely obtain a single blood point without affecting the mortal beyond lethargy. Draining two blood points results in the mortal struggling to maintain immediate consciousness. Draining a mortal of three blood points results in a lingering debuff for twenty-four OOC hours, increasing the difficulty of all checks until they regain the vitality back. At four blood points, the mortal is inflicted with a lethal wound, and at five they are considered dead. For each blood point, it takes two full actions of drinking to obtain. The Hunger are capped at twelve blood points.
Effectively Immortal
Those who are a Hunger inherently hold an increased rate of healing, it is not abnormal to see the Hunger come back from the very brink of death in a far shorter duration than many others. In practice, this simply means that the Hunger will not heal if deprived of blood, or otherwise not focused on taking care of themselves or being cared for, in return.
Minor | Moderate | Major | Lethal |
Minor wounds heal upon exiting combat*, over the course of 4 Rounds. [A maximum of 4 HP can be healed.] | Moderate Wounds heal upon exiting combat*, over the course of 30 OOC minutes. [Or 8 rounds] [A maximum of 8HP can be healed.] | Average of 2 OOC Days to heal | Average of 4 OOC Days to heal. |
*Exiting combat is in reference to a character going 5 rounds without being attacked successfully, or making an attack themselves. Movement can still be made.
Due to the nature of blood and the Hunger, the loss of excess blood can render a Hunger unable to fight on, should a Hunger sustain a Lethal wound, they are considered unable to continue on the fight, they can retreat, but continuing to attempt to fight is impossible as their blood pushes them to survive at all costs.
Due to the nature of blood and the Hunger, the loss of excess blood can render a Hunger unable to fight on, should a Hunger sustain a Lethal wound, they are considered unable to continue on the fight, they can retreat, but continuing to attempt to fight is impossible as their blood pushes them to survive at all costs.