Ffion | L1 Enkindled

Cho

Owner
Staff member
Owner
ChosenOne101
ChosenOne101
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Username
Character Name
Magic Branch
ChoChoTrain
Ffion
[Elemental]
Earth
Current Rank
Next Rank
Initiate
Apprentice

Achieved Goals
Astrium
Current Goals
N/A
4
Create a Sanctum
Goal Title: Sanctum [Sub-Branch Studies]
Branch: Earth
Aspiring Rank: Aspiring, 2
Goal Requirement: Ffion will be pushing her limits of understanding Astrium, and it's flow. Until completion, she will be using her magic in the creation of a small gem encrusted cave where she will eventually be able to safely practice magic.
Min-Max No of Involved Beings: 1
Duration: Until the Requirement is met: 300+ total sum of rolls.
Duration Enhancements/Regressions: N/A
Description:
The Enkindled will make 3 rolls every OOC day: [Body + Arcana], [Mind + Arcana] and [General + Arcana] during RP
These three rolls MUST be done with emotes. Screenshots exclusively involving the rolls will not be accepted.

Expanded:
[Body + Arcana] will be used in the creation of a small cave
[Mind + Arcana] will be used to study the movement of astrium and how it effects the world.
[General + Arcana] will be used to create small gem formations

Cantrips
Name: Ranged Arcane
Branch: Generic Attack
Effect: Damage
Range: Ranged, 15 Blocks
Casting Time: 1 Turn, Action

Duration: Instant
Description: The caster may perform a ranged attack without using any Astrium. This attack will have no additional effects, working in the same way as a typical ranged attack using [Mind + Arcana] against an opponent's Defense roll.

The caster will be at a disadvantage if their target is within 5 blocks.
You may flavour this how you wish for aesthetic purposes.


Name: Self Defense
Branch: Generic Defense
Effect: Defence
Range: Self
Casting Time: Reaction
Duration: Once Per Round
Description: The Enkindled quickly form a small area of their magic where they can block an attack in the form of a shield. This allows them to use their [Mind + Arcana] to block a single attack per round. Thus, replacing their need to make a defensive roll using Dexterity or Endurance/Athletics against one turn. There are no additional effects to using this.
(Customise with your own flavor)

For the rest of the round, if they are attacked again, they will not be able to defend with magic and will have to return to using the normal defense [Body + Dexterity/Athletics]. Once the Caster’s Action turn has passed, the Defense Cantrip can be used as a reaction again.


Name: Tool
Branch: Generic Utility
Effect: Stock
Range: Self
Duration: Instant
Description: The caster creates a non-weapon tool or utensil in their palm, being usable like a typical instance of the tool. This object requires constant contact from the caster to be maintained, and will disappear upon leaving their grip.

You may flavour this how you wish for aesthetic purposes.


Name: Intuitive Climbing
Branch: Elemental | Earth
Effect: Movement
Range: 10 Blocks of Touch
Duration: 10 turns, unless dispelled
Description: The caster is able to summon a rope using the materials around them, forming a simple way to traverse downwards, and upwards if the cantrip is maintained.

Additionally, if walls are stable and are natural (non-man-made structures), the caster may create steps to easily traverse through steeper areas. The caster can only create 4 stable steps at a time. Creating another will destroy the last.

If the caster wishes to create more than 4 stable steps, they can do so at the expense of Astrium where

1 Astrium = 2 Stable Steps. You may only use an amount of Astrium less than or equivalent to your level.
These steps can be resummoned so long as the cantrip has not been dispelled.


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[The Black Sheep]
 
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