Username | Character Name | Magic Branch |
ChoChoTrain_ | Ffion | [Elemental] Earth |
Current Rank | Next Rank |
Apprentice | Magus |
Achieved Goals | Astrium | Current Goals |
Create a Sanctum | 8 | N/A |
Pending Rank-Up
Transiguration
While her power is in use Ffion’s body appears like a marble statue, colours become muted and greyed. Scars turn into golden mortar that hold together the material of her flesh. When struck, wounds that would bleed instead crack and crumble to expose crystalline structures as if a precious geode that shatters out instead, changing only the appearance but not the affect of the damage.
Cantrips
Name: Arcane Strike
Branch: Generic Attack
Effect: Damage
Range: Light, Short, Melee.
Casting Time: 1 Turn
Duration: Instant
Casting Roll: Mind + Arcana
Description: When Ffion strikes with this cantrip, her arm briefly forms a hardened sheath out of red rocks that resemble the solid blood flowing through her veins.
Name: Ward
Branch: Generic Defense
Effect: Defense
Range: Self
Casting Time: Reaction
Duration: Instant
Casting Roll: Mind + Constitution
Description: The Caster quickly forms a small area of their magic where they can block an attack in the form of a shield. This allows them to use their [Mind + Constitution] to block attacks.
This does not require nor consume the user’s reaction nor does it have a cooldown.
You may flavour this how you like for aesthetic purposes.
Name: Glow
Branch: Generic Utility
Effect: Perception
Range: Self
Duration: Instant
Description: The caster creates a source of illumination from their palm, lighting up the area the same as a MC torch. This light requires consistent focus on the part of the caster, and should they stop focusing upon the spell the light will immediately fizzle out.
You may flavour this how you wish for aesthetic purposes.
Name: Intuitive Climbing
Branch: Elemental | Earth
Effect: Movement
Range: 10 Blocks of Touch
Duration: 10 turns, unless dispelled
Description: The caster is able to summon a rope using the materials around them, forming a simple way to traverse downwards, and upwards if the cantrip is maintained.
Additionally, if walls are stable and are natural (non-man-made structures), the caster may create steps to easily traverse through steeper areas. The caster can only create 4 stable steps at a time. Creating another will destroy the last.
If the caster wishes to create more than 4 stable steps, they can do so at the expense of Astrium where
1 Astrium = 2 Stable Steps. You may only use an amount of Astrium less than or equivalent to your level.
These steps can be resummoned so long as the cantrip has not been dispelled.
Branch: Generic Attack
Effect: Damage
Range: Light, Short, Melee.
Casting Time: 1 Turn
Duration: Instant
Casting Roll: Mind + Arcana
Description: When Ffion strikes with this cantrip, her arm briefly forms a hardened sheath out of red rocks that resemble the solid blood flowing through her veins.
Name: Ward
Branch: Generic Defense
Effect: Defense
Range: Self
Casting Time: Reaction
Duration: Instant
Casting Roll: Mind + Constitution
Description: The Caster quickly forms a small area of their magic where they can block an attack in the form of a shield. This allows them to use their [Mind + Constitution] to block attacks.
This does not require nor consume the user’s reaction nor does it have a cooldown.
You may flavour this how you like for aesthetic purposes.
Name: Glow
Branch: Generic Utility
Effect: Perception
Range: Self
Duration: Instant
Description: The caster creates a source of illumination from their palm, lighting up the area the same as a MC torch. This light requires consistent focus on the part of the caster, and should they stop focusing upon the spell the light will immediately fizzle out.
You may flavour this how you wish for aesthetic purposes.
Name: Intuitive Climbing
Branch: Elemental | Earth
Effect: Movement
Range: 10 Blocks of Touch
Duration: 10 turns, unless dispelled
Description: The caster is able to summon a rope using the materials around them, forming a simple way to traverse downwards, and upwards if the cantrip is maintained.
Additionally, if walls are stable and are natural (non-man-made structures), the caster may create steps to easily traverse through steeper areas. The caster can only create 4 stable steps at a time. Creating another will destroy the last.
If the caster wishes to create more than 4 stable steps, they can do so at the expense of Astrium where
1 Astrium = 2 Stable Steps. You may only use an amount of Astrium less than or equivalent to your level.
These steps can be resummoned so long as the cantrip has not been dispelled.
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[The Black Sheep]
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