Ranking Up

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Sikeopath

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Enkindled Rank Up Goals

For an Enkindled to rank up, they must meet a specific criteria to do so. This may depend on their branch or their sub-branch. This can also depend on who is involved or what action they are willing to take.

Per Rank Up Tier there is an OOC wait time. During this time, you may request a goal that must be completed before another rank-up can be requested.
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Generic Goals - There are three goals to choose from which can be chosen no matter what branch you take. Depending on your Sub-Branch, you may flavor these as you wish, within reason. The Generic Goals are within each Rank section.

Custom Goals - If you feel as though your character does not fall into the Generic goals, they can be used as examples to create your own goal. The criteria to be met is as follows:

  • The goal must be objectively difficult to complete but not too difficult to deem impossible. For example, as an Initiate, we will not allow “Grow a flower” for a Life Mage to rank up. Nor will we allow “Revive a dead body that lived fifty years ago” as this would be impossible for an Initiate to complete.
  • The goal must fall within your branch or sub-branch. Unless this is a generic goal, your goal should not be used by another sub-branch or branch. For example, a goal specific to Water Elementals can not be used for Fire Elementals, etc.
 
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How to Request a Rank-Up Goal

For Rank-ups of any kind, you will need to make a request in Enkindled Rank-Ups on the forums. You will be expected to provide the goal(s) you wish to take or the custom goal you would like to request. The format we would like to see this in is shown below.

You may also include the Goal Title in your Enkindled profile on the forums for us to approve.

Once your goal has been accepted, we will be expecting screenshots of the encounters you take to prove that you have achieved this goal.


Goal Layout:
Goal Title: [The name of your goal]
Branch: [This can be “Generic” a Branch or Sub-Branch]
Aspiring Rank: [The Level you will achieve once the goal is complete]
Goal Requirement: [The main aim of the goal - what is the basic concept?]
Min-Max No of Involved Beings: [How many people can be involved in this?]
Duration: [How many encounters or hours would need to be spent on the goal?]
Duration Enhancements/Regressions: [Are there any requirements that can affect the duration?]
Description: [What are you expecting to happen during your goal? What needs to be done to achieve success?]

If your goal is completed and the screenshots are deemed sufficient, you will have officially ranked up and can add this to your Enkindled Profile!
 

Initiate (Rank 1)

An experience most people wouldn't be able to survive grants knowledge to this victim, igniting with the power of an Enkindled. They can now manipulate Astrium, beginning their journey into the world of spells.
Astrium Pool - The Enkindled’s magic is born, harnessing a pool of 4 Astrium.

Spell Learning - As their mind unlocks, the knowledge bestowed upon them grants the ability to perform Level 1 spells.




The following section consists of the typical ways for an Aspiring Enkindled to Ignite.

The goal you wish to take must be stated within your Rank Up thread. If you have any questions regarding what it possible, please state these in your rank up request or in a Systems Ticket within the Discord.


PLEASE NOTE: If you fail your Ignition Event, you must wait 2 OOC Weeks before reapplying.


Goal Title: Opening Death's Door
Branch: [Your Chosen Branch]
Aspiring Rank: Initiate, 1

Goal Requirement: Have an experience related to your chosen branch that brings you (or someone else) close to or death.
Min-Max No of Involved Beings: 1-X
Duration: DM'ed Ignition Event
Duration Enhancements/Regressions: If the requirements of the event are not met, and are avoided, you may Fail.
Description: Please provide a suitable description containing a brief idea on how you would like your event to go, including any key details.
Examples:

  • "I'd mind my own business in a forest, before being ambushed by a tribe. They have flame tipped arrows that set me alight, nearly burning me to death - or actually burning me to death. While I am knocked out, a Fire Elemental Spirit seals a pact with me, granting me their magic to save me."
  • "My friend and I would be hanging out together at the top of a cliffside. By some circumstance, they would fall from this cliff. Out of desperation, I would summon a Planar portal, igniting with Planar Magic in order to save them."
  • "While on an adventure, I end up fighting an opponent much stronger than myself. They constantly wound me - possibly severing my limbs - but by my heritage, Life Magic ignites in me becoming forceful to help me survive, constantly healing me, growing back my limbs as this opponent continues their assault. The pain would be unbearable until someone finally comes to my aid."

Goal Title: The Power of Research and Teachings
Branch: [Your Chosen Branch]
Aspiring Rank: Initiate, 1

Goal Requirement: Study magic to a point where the flow of Astrium becomes accustomed to your body.
Min-Max No of Involved Beings: 1-X
Duration: DM'ed Ignition Event
Duration Enhancements/Regressions: If the requirements of the event are not met, future study can be made without being considered failing. (Up to the DM)
Description: Please provide a suitable description containing a brief idea on how you would like your event to go, including any key details.
Examples:

  • "Through meditation and family history, I would study the secrets of my heritage, unlocking memories that don't belong to me - surging with emotions that aren't mine. Upon feeling this emotion and deducing exactly what was happening (possibly through rolls) I will become the new successor to my ancestors powers."
  • "An existing spell caster would channel their spells through me, essentially using me as a catalyst (This will have no systematic advantages to Player Characters). After a caster pumps a decided number of successful spells, I will ignite with their magic."
  • "By being exposed to items radiating with Astrium for too long, I would inherit an Astrium sickness. Researching more into the item and my sickness, I would understand how the flow works."
 
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Apprentice (Rank 2)

After refining their initial abilities, the Enkindled becomes stronger. The pool of Astrium they can access grows to unlock their mind, allowing them to delve deeper into the world of spells.
Astrium Pool - The Enkindled’s magic grows, doubling their pool of Astrium to 8.

Spell Learning - As their mind unlocks, the knowledge bestowed upon them grants the ability to perform Level 1-2 spells.




The following section consists of the three generic Rank-Up goals that any Initiate Enkindled may choose from.

Additionally, Custom Goals must be of the same format and on par in terms of difficulty. (To do so, please make a rank up request in the Rank-Up Goals forums. If you have any questions regarding what it possible, please state these in your rank up request or in a Systems Ticket within the Discord.)


Goal Title: Training Arcana
Branch: Generic
Aspiring Rank: Apprentice, 2
Goal Requirement: Train magic with another magic being
Min-Max No of Involved Beings: 2
Duration: 5 Sparring Sessions
Duration Enhancements/Regressions:

  • Sparring with another Enkindled - Standard Duration
  • Sparring with a Faithful - Add 3 Sessions
  • Sparring with an Enkindled of your Branch - Negate 1 Session
  • Sparring with an Enkindled of your Sub-Branch - Negate 1 Session
  • Sparring with an Enkindled of a higher rank - Negate 1 Session
Description:
The two magic beings, whether Enkindled or Faithful, will have to perform spells on each other until they exhaust or over-exhaust. This will need to be done over multiple encounters.

The Duration Enhancements/Regressions will stack if multiple requirements are met. For example:

  • The sparring partner is of your branch and a higher rank - you would be required to endure 3 sparring sessions as 2 have been negated.

Goal Title: Sub-Branch Studies
Branch: Generic (Sub-Branch Specific)
Aspiring Rank: Apprentice, 2
Goal Requirement: Focus Astrium to achieve a scientific breakthrough (customisable)
Min-Max No of Involved Beings: 1
Duration: Until the Requirement is met
Duration Enhancements/Regressions: N/A

Description:
The Enkindled will perform a long study focused on their sub-branch (I.e. Life, Air, Water, Energy, etc.). They may study once every OOC day until the condition is met.

Examples of study may:

  • Air/Energy - Successfully create (or become) a lightning rod.
  • Planar - Create a portal that can transport an entity from a location to another
  • Fire - Cook a tasty meal without burning it.
  • Water - Meddle with the properties of dirty water to separate bacteria, producing clean drinking water.

How to reach the condition:
  • The Enkindled will make 3 rolls every OOC day: [Body + Arcana], [Mind + Arcana] and [General + Arcana] during RP
  • These three rolls MUST be done with emotes. Screenshots exclusively involving the rolls will not be accepted.
    • Example:
    • Day 1 - Body = 42, Mind = 12, General = 31
    • Day 2 - Body = 38, Mind = 14, General = 29
    • Total = 42 + 12 + 31 + 38 + 14 + 29 = 166
  • Once this total exceeds the value of 300, the condition is met.

Goal Title: A Magical Encounter
Branch: Generic
Aspiring Rank: Apprentice, 2
Goal Requirement: Perform or partake in an encounter with significant importance or advancement to your magic.
Min-Max No of Involved Beings: 1 - As Many
Duration: Event/Encounter/Lore-Written - Once Goal Requirement is Met
Duration Enhancements/Regressions: N/A
Description: With no involvement of training or learning, partake in an event which is crucial to your development. This may be by accident and disaster or by a partial plan. Examples of this could be another near-death experience or a voyage to achieve some grasp over Astrium.

This can be done through a small player hosted event or by a written tale as if to be recalling the events that occurred on your adventure.

Whatever this may be, the Systems team will be the judge of the goals significance. If this is Lore-Written for your character, the Story:Lore team will judge if the goal is successful.
 
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