Records of the Hunger have been long lost with the dawn of a new era. Wives tales still spoken amongst the common folk are shards of what once were. The stalking silhouette of a beast much larger than you or I, the ashen corpses left behind as the sun crests over the horizon. One thing all these tales have in common are...
The Hunger. The Blood.
This affliction can currently only be acquired from an existing Hunger, via player or NPC event interactions.
This affliction voids death consent
The Hunger. The Blood.
This affliction can currently only be acquired from an existing Hunger, via player or NPC event interactions.
This affliction voids death consent
What is Hunger?
The Hunger, our world’s vampires, while some beats may be similar to what you know from popular media, these are our own twist on the classic trope, so we advise anyone wishing to play a Hunger read over this document before deciding!
The Hunger is unlike Enkindled, Faithful or Martial, in that it is primarily a Role Play first system, helping flavour your character with unique restrictions and abilities. As such, being a Hunger allows players to still partake in other Systems, with some limitations.
A Hunger may only reach the third level in any System.
Locked Systems:
- Enkindled: Life, Arcanist, Fire
- Faithful: Mother, CoF, Executioner
Disgrace of the Gods.
The Hunger is hideous, an affront to the Gods of Nature, Life and Death. Each Hunger has its own unique appearance, but all of them are equal in their visage of terror, this visage can be hidden from mortal eyes, however the Hunger themselves and any of their kin will always see a Hunger for what it truly is.
Insatiable hunger.
The Hunger is never satisfied, it may have a personal herd to feed from, cultivate the finest blood one can by feeding cattle the finest wines and foods the world can offer, but it will never be enough. This hunger is the drive behind their existence, even if they may not know it.
Predators of mankind.
The Hunger is at its core, a predator, and its prey knows it is hunting them. Mortal races will have an innate foreboding feeling when viewing the Hunger, as if something is not quite right. They are compelled to avoid the Hunger without knowing why.
(There are many creatures and races that evoke this feeling, so it is considered meta-gaming to immediately know that someone is tainted by the blood based on this uneasy feeling.)
Allies of Convenience.
The Hunger are a lonely creature, should they exist on the outskirts of humanity. As such, they often bond with the spiders of the world. In a symbiotic relationship, mundane spiders find themselves in positions of favoring the Hunger while non-mundane spiders view them with neutrality.
Functionally Immortal.
A Hunger is at its core, an undead, as such, age or illness will never take them, they could theoretically live forever, if they are careful enough, however there are some ways in which a Hunger can be permanently put to rest, being burnt alive, beheadeded, being left in the sunlight, or being staked through the heart.
Addendum: In the event of a Player Character succumbing to self inflicted wounds and or wounds that have been stated to be none lethal that a player themselves elects to have do lethal damage, that player is exempt from any and all forms of revival, and that character is considered permanently deceased.
For example:
A player killing themselves in a jail cell as a means to escape, will never revive.
A player being struck with a pommel bash to knock them unconscious electing to die when they hit 0 HP rather than fall unconscious, will never revive.
Feeding and RP
The Hunger’s need to feed on mortals is one that can be addressed both in and out of RP with your fellow players. We do not expect anyone else to RP every meal, and so we do not expect it of the Hunger either. However, if a number of Player Hunger grows too large in a settlement, the story team may elect to begin posting rumors of Hunger’s acts to feed.
Those who fall into a dulled sense of safety or are allured by the promise of power can often find themselves giving life blood freely to those who prey on mankind. This can result in a wide variety of effects occurring over the course of being a blood bag.
Being fed on a single time only leaves a lingering bruise, should the Hunger elect to leave them alive. This bruise and bite mark will fade following the minor wound healing rules, 1 OOC day, however this applies to every new bite.
Twice pales their flesh, they find themselves with headaches and sensitive to the light. This effect of blood loss will fade after not being fed on for 2 OOC days, following the moderate wound healing rules.
Thrice and they find themselves weakening- plagued by nightmares and lethargy. Following the lethal wound healing rules, this will fade after not being fed on for 12 OOC days
Four times and they say they are no longer themselves. This effect will linger for 1 OOC month, only beginning to fade after the Hunger has stopped feeding on the character.
Five separate feedings renders a person a Thrall, all the above effects becoming permanent, and the Thrall gaining the benefits of the "Allies of Convenience" passive. This passive can work with any other system but begins to fade after 2 OOC months of not being fed on.
Being fed on a single time only leaves a lingering bruise, should the Hunger elect to leave them alive. This bruise and bite mark will fade following the minor wound healing rules, 1 OOC day, however this applies to every new bite.
Twice pales their flesh, they find themselves with headaches and sensitive to the light. This effect of blood loss will fade after not being fed on for 2 OOC days, following the moderate wound healing rules.
Thrice and they find themselves weakening- plagued by nightmares and lethargy. Following the lethal wound healing rules, this will fade after not being fed on for 12 OOC days
Four times and they say they are no longer themselves. This effect will linger for 1 OOC month, only beginning to fade after the Hunger has stopped feeding on the character.
Five separate feedings renders a person a Thrall, all the above effects becoming permanent, and the Thrall gaining the benefits of the "Allies of Convenience" passive. This passive can work with any other system but begins to fade after 2 OOC months of not being fed on.
Sires, Lineage, and Spawn
When creating a new hunger, they abide by a set of rules towards their Sire. A spawn can never raise a hand against their sire, nor their sire's sire (continuing up as far as the chain may carry), so long as their life is not in danger because of them. A lineage is expected to be tracked on the hunger profile, carrying the names of every sire in the hierarchy until it can't be traced.
Spawn intrinsically know when they are facing a sire of their lineage.
Taste of Mortality
The Hunger each have their own differing opinions on which type of mortal bears the best blood, there is no mechanical difference to be found in the various types of blood to be obtained.
Humans - Dry and light-bodied, it can be refreshingly versatile, influenced by the life lived, it is hard to beat a classic.
Nymphs - Harsh and hard, like the elements they’re born from, no two of the races holding the same notes of flavour.
Shifters - Astringent and firm, certainly an acquired taste, but those who favour it shall sing it’s praises.
Elves - An old vintage, not to everyone’s pallet, but to those who favour it, it's all they’ll ever need.
Enkindled - Spiced and flavourful, a rare treat, savoured each time it is enjoyed.
Faithful - The Richest of all the bloods, full bodied and bold, decadence incarnate, hard to put down
Divine - Ambrosia. You can never go back to the swill.
Hunger - Vile and wrong, this drink was never meant for you, keeping it down is next to impossible
Humans - Dry and light-bodied, it can be refreshingly versatile, influenced by the life lived, it is hard to beat a classic.
Nymphs - Harsh and hard, like the elements they’re born from, no two of the races holding the same notes of flavour.
Shifters - Astringent and firm, certainly an acquired taste, but those who favour it shall sing it’s praises.
Elves - An old vintage, not to everyone’s pallet, but to those who favour it, it's all they’ll ever need.
Enkindled - Spiced and flavourful, a rare treat, savoured each time it is enjoyed.
Faithful - The Richest of all the bloods, full bodied and bold, decadence incarnate, hard to put down
Divine - Ambrosia. You can never go back to the swill.
Hunger - Vile and wrong, this drink was never meant for you, keeping it down is next to impossible
Stages of Growth
At each level of growth for a Hunger, they may pick from 1 of 2 abilities, each of these abilities will come with a related negative attribute, these attributes can not be negated, and do stack as a Hunger grows in age.
Innate Abilities
Join the Ranks
- The Hunger may turn a willing mortal to a Hunger, by using the feed upon the weak ability until the target is reduced to [0 HP] or May turn a recently deceased mortal in the same way. (players turned post death must be turned within 3 hours of the death)
- Unless killed by staking, beheading, the sun or being burnt alive, a Hunger will return to un-life after being killed, this process takes 12 hours per death, and will have the hunger turn to ash upon death, and reform in the closest cave/crypt/basement or other dark hole.
- The Hunger may hide their true face from the world once per day, they may change their features to fit their whims.
Feed upon the Weak
- The Hunger may use an action in or outside of combat to bite a target using [Body + Unarmed]. This bite attack deals roll damage and heals for the damage dealt, scaling with level. Healing up to a [minor wound] at level 1, a [moderate wound] at level 2, and a [major wound] at level 3. The healing cannot exceed the damage of the attack.
Level 1 - Fledgeling
(Granted upon becoming a Hunger)
Sun walker
- The Hunger may walk freely in the sun, and consume normal food, though it does not offer any form of nourishment. / The Hunger is plagued by unending nightmares of their victims, and the instance of when they were turned, these nightmares will mean the Hunger never feels truly rested.
Creature of the Night
- The Hunger no longer requires sleep, and has perfect dark vision, both indoor and outdoor. / The Hunger can no longer exist under the sun unless fully covered. Being out in direct sunlight will cause them 1 minor wound each turn.
Level 2 - Kindred
(Granted after 1 month)
Whispers of the Grave
- The Hunger may commune with the dead, either a recently deceased corpse or a long since fallen, so long as the body is before them, they may speak with it and ask it questions. / All animals are innately terrified of the Hunger, they will actively attempt to flee if in their presence.
Blood Talon
- The Hunger may, as a bonus action, extend their fingernails into bloody claws, these claws act as short, light weapons using [Body + Unarmed] / The Hunger’s hands and wrists are permanently stained red, as if soaked in the blood they feed on.
Level 3 - Elder
(Granted after 2 months)
One with the Shadows
- The Hunger is able to, as an action, teleport to any space within 10 blocks of themselves, this teleportation does not invoke opportunity attacks. / Whenever the Hunger teleports, any other player within a 15 block radius feels an icey shiver roll down their back, alerting them to something unnatural occurring.
Embrace the Monster
- The Hunger embraces their true nature, permanently becoming the monster within. This new form grants them a permanent AC of 2 and allows them to roll any intimidation roll at advantage. / The Hunger no longer appears mortal, being truly monstrous. In addition, they are no longer able to wear armour, due to their mutated form.
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